Rust Server TrendsSeismic network · station log
Recording Stations11,672 Players34,284 Active2,842 Wipes · 3 h85 48 h

Station XX-3005 · recording

Vanilla PvE, but...

Online 78.29.13.139:28015 checked 9m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 13
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 7
Rank
#3,005
top 13%
Last wipe
13d ago
biweekly schedule
Next wipe
13h
Thu 29 Oct, 16:45 UTC
Seismic record · station XX-3005 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 13 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−3into Tue 17:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246804:0012:0020:0004:0017:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020004:0012:0020:0004:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:45 UTC, in 13h. Its biweekly schedule tag · low confidence

usual gap
12 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
10players, last three wipes
crowd held
0%else halves by day 3.5

Coming wipes

  1. 13hThu 29 Oct, 16:45 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hThu 12 Nov, 16:45 UTC
  4. 28d 13hThu 26 Nov, 16:45 UTC
  5. 35d 15hThu 3 Dec, 19:00 UTCFW
  6. 42d 13hThu 10 Dec, 16:45 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 47 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 16:45 UTC13d ago M1.0rising 11 – running 0
Thu 1 Oct, 17:48 UTC FW27d ago M1.0rising 9+1 queue halved by day 4 14 days 0
Mon 21 Sep, 17:51 UTC37d ago M1.0rising 10 halved by day 3 10 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 250 on average
260/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average
98/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 104 on average
127/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
37/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
8/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 48 on average
46/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Vanilla PvE, but...?

Generated by the game, the map on Vanilla PvE, but... is procedural, size 4,500 with seed 27051999. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Vanilla PvE, but...?

The name of Vanilla PvE, but... gives no gather rate. At the game's default, groups can have up to 8 players. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Vanilla PvE, but... right now?

At this moment, Vanilla PvE, but... records 0 players across 13 slots. The seven-day average is 1 players, with a peak of 7. Averaged over the last 48 hours, the busiest hour was 16:00 UTC at 5 players.

How does Vanilla PvE, but... rank against other Rust servers?

On player hours for the past week, Vanilla PvE, but... sits at #3,005, which puts it inside the top 13% of every ranked server.

Operator and location

How reliably does Vanilla PvE, but... stay online?

Right now, you can reach Vanilla PvE, but.... Going by the uptime figure it reports, it restarted about 10 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

Does Vanilla PvE, but... hold a steady tick rate?

Across the last 48 hours it averaged 116 server fps, with a floor of 79. Buildings, deployables and all the rest of the world's entities brought it to a high of 137,863. It reached a ceiling of 4,196 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Vanilla PvE, but... hosted?

No region is published by Vanilla PvE, but.... Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 78.29.13.139:28015 is the address it uses.

What build of Rust does Vanilla PvE, but... use?

Rust network protocol 2635 and build 168909 on Windows is what Vanilla PvE, but... runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Vanilla PvE, but...?

On average, the busiest point of its recent wipes drew 10 players. The peak on the most recent wipe came 47 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3.5 it fell below half in the wipes where it didn't hold.

How often does Vanilla PvE, but... wipe, and on which days?

The prediction follows its tag, because too few of Vanilla PvE, but...'s wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 16:45 UTC. It has run its current world for 13 days 10 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on Vanilla PvE, but... mean?

The game's server browser reads the tags Vanilla PvE, but... publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp13 (Max players): Slots: 13; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Vanilla PvE, but... appear?

The Rust Server Trends lists that take in Vanilla PvE, but... are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to join

How do you connect to Vanilla PvE, but...?

You can connect by pressing F1 in Rust and typing client.connect 78.29.13.139:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/khgSbbBgEW is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp13,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp13
Max players Slots: 13.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.