Rust Server TrendsSeismic network · station log
Recording Stations11,601 Players32,197 Active2,849 Wipes · 3 h67 48 h

Station XX-4463 · recording

CRYMAP_TEST

Online 78.24.41.96:28025 checked 6m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#4,463
top 20%
Last wipe
6h ago
biweekly schedule
Next wipe
8d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4463 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+3into Tue 16:00 UTC
Peak · 48 h
4most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123406:0015:0000:0009:0018:0003:00Wiped Tue 27 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020006:0015:0000:0009:0018:0003:00Wiped Tue 27 Oct, 22:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

usual gap
3.4 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 3

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 13d 17hTue 10 Nov, 22:55 UTC
  3. 27d 17hTue 24 Nov, 22:55 UTC
  4. 36d 13hThu 3 Dec, 19:00 UTCFW
  5. 41d 17hTue 8 Dec, 22:55 UTC

The first 48 hours of its last wipes

Sun 18 OctWed 14 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 22:55 UTC6h ago – – – – running 3
Sun 18 Oct, 12:14 UTC9d ago M0.3rising 2 halved by day 5 9.4 days 0
Wed 14 Oct, 22:19 UTC13d ago M0.5rising 3 halved by day 1 3.6 days 0
Thu 8 Oct, 18:48 UTC19d ago M0.0rising 3 held half 6.1 days 2
Tue 6 Oct, 22:30 UTC21d ago M0.5rising 3 – 1.8 days 0
Sat 3 Oct, 19:27 UTC24d ago M0.0steady 1 held half 3.1 days 1
Thu 1 Oct, 17:57 UTC FW26d ago M0.0rising 3 held half 2.1 days 2
Wed 30 Sep, 20:18 UTC27d ago M0.0steady 3 – 0.9 days 3
Fri 18 Sep, 09:06 UTC39d ago M0.0rising 3 halved by day 1 12.5 days 2
Mon 14 Sep, 18:17 UTC43d ago M0.0steady 3 halved by day 1 3.6 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 EA · groups of 8+ · biweekly · 1 on average
0/ 100
38/ 999
126/ 999
68/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
17/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
7/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on CRYMAP_TEST?

The procedural map on CRYMAP_TEST is size 2,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on CRYMAP_TEST?

No gather rate appears in the name of CRYMAP_TEST. The group limit is 8 players, the game's default. It plays in build & creative mode, building in a sandbox, and no gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on CRYMAP_TEST right now?

0 of the 20 slots on CRYMAP_TEST are filled right now. Across seven days this server recorded an average of 1 players and a peak of 5. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

How does CRYMAP_TEST rank against other Rust servers?

The last seven days of player hours place CRYMAP_TEST at #4,463, in the top 20% of all ranked servers.

Server facts

How reliably does CRYMAP_TEST stay online?

CRYMAP_TEST is up at the moment. Its reported uptime points to a restart about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 126, or 75% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does CRYMAP_TEST hold a steady tick rate?

Its average server fps over the last 48 hours was 192, and it never dropped below 183. At its highest, it carried 30,648 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,515 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is CRYMAP_TEST hosted?

Nothing about a region comes from CRYMAP_TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 78.24.41.96:28025 is the address it uses.

What build of Rust does CRYMAP_TEST use?

Rust network protocol 2635 and build 168909 on Linux is what CRYMAP_TEST runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on CRYMAP_TEST?

On average, the busiest point of its recent wipes drew 3 players. 25 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does CRYMAP_TEST wipe, and on which days?

The prediction is taken from its tag, since CRYMAP_TEST has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 6 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on CRYMAP_TEST mean?

These are the tags CRYMAP_TEST publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CRYMAP_TEST appear?

The Rust Server Trends lists that take in CRYMAP_TEST are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How to join

How do you connect to CRYMAP_TEST?

You can connect by pressing F1 in Rust and typing client.connect 78.24.41.96:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^b,^v,^c,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players The server has 20 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.