Station XX-2133 · no signal
Test Server
Offline 78.17.117.14:28015 checked 2d ago
- Players now
- 50/ 50
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 50
- peak 50
- Rank
- #2,133
- top 10%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 50of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.7 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 50players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 08:43 UTC11d ago | M0.0■steady | 50 | – | running | 50 | |
| Wed 7 Oct, 12:09 UTC21d ago | M0.0■steady | 50 | held half | 10.9 days | 50 | |
| Thu 1 Oct, 19:17 UTC FW27d ago | – | – | – | – | 5.7 days | 50 |
| Sat 26 Sep, 09:22 UTC33d ago | – | – | – | – | 5.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Test Server?
No gather rate appears in the name of Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Live population
What is the current population on Test Server?
Test Server is not responding at this moment and is offline, last seen 2 days 22 hours ago. Across seven days this server recorded an average of 50 players and a peak of 50.
How does Test Server rank against other Rust servers?
Over the last seven days, Test Server recorded enough player hours to reach #2,133 worldwide, placing it in the top 10% of all ranked servers.
Server facts
How reliably does Test Server stay online?
Test Server is down at the moment; the last recorded contact was 2 days 22 hours ago. 7 of 168 hours in the last 7 full days were up time, 4% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.
Which region does Test Server run from?
Nothing about a region comes from Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 78.17.117.14:28015.
What build of Rust does Test Server use?
Test Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Test Server?
The recent wipes averaged a busiest count of 50 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Test Server wipe, and on which days?
No next wipe can be predicted for Test Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 11 days is how long the current world has been running.
Tags
What do the server tags on Test Server mean?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server appear?
The Rust Server Trends lists that take in Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 50; Average players: 50+ on average.
Connecting
How do you connect to Test Server?
You can connect by pressing F1 in Rust and typing client.connect 78.17.117.14:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.