Rust Server TrendsSeismic network · station log
Recording Stations11,637 Players32,508 Active2,805 Wipes · 3 h70 48 h

Station XX-16709 · no signal

My Local Rust Server [78.148.63.98:28015]

Offline 78.148.63.98:28015 checked 28d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,709
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-16709 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 30 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 13:38 UTC28d ago M0.0steady 1 – running 1
Sun 27 Sep, 08:16 UTC31d ago M0.0rising 1 held half 3.2 days 0
Thu 24 Sep, 20:42 UTC34d ago M0.0steady 1 – 2.5 days 1
Wed 23 Sep, 22:35 UTC35d ago M0.0rising 1 – 0.9 days 0
Tue 22 Sep, 15:19 UTC36d ago M0.0steady 1 – 1.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
35/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on My Local Rust Server [78.148.63.98:28015]?

My Local Rust Server [78.148.63.98:28015] uses a procedural map, which the game generates.

Which settings and rules apply on My Local Rust Server [78.148.63.98:28015]?

The name of My Local Rust Server [78.148.63.98:28015] gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on My Local Rust Server [78.148.63.98:28015]?

A reading taken now finds My Local Rust Server [78.148.63.98:28015] offline; the most recent activity was 28 days 4 hours ago.

How does My Local Rust Server [78.148.63.98:28015] rank against other Rust servers?

On player hours for the past week, My Local Rust Server [78.148.63.98:28015] sits at #16,709, which puts it inside the top 70% of every ranked server.

Server facts

How reliably does My Local Rust Server [78.148.63.98:28015] stay online?

No contact with My Local Rust Server [78.148.63.98:28015] right now, and the last recorded contact was 28 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 15 September 2026 is when Rust Server Trends first recorded it.

Which region does My Local Rust Server [78.148.63.98:28015] run from?

Nothing about a region comes from My Local Rust Server [78.148.63.98:28015]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 78.148.63.98:28015.

What build of Rust does My Local Rust Server [78.148.63.98:28015] use?

On Windows, My Local Rust Server [78.148.63.98:28015] runs Rust network protocol 2633 and build 163207. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on My Local Rust Server [78.148.63.98:28015]?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what timetable does My Local Rust Server [78.148.63.98:28015] run its wipes?

No next wipe can be predicted for My Local Rust Server [78.148.63.98:28015], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 15 hours is how long the current world has been running.

Lists and tags

What do the server tags on My Local Rust Server [78.148.63.98:28015] mean?

Tags published by My Local Rust Server [78.148.63.98:28015] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does My Local Rust Server [78.148.63.98:28015] appear?

You will find My Local Rust Server [78.148.63.98:28015] on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto My Local Rust Server [78.148.63.98:28015]?

You can connect by pressing F1 in Rust and typing client.connect 78.148.63.98:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.