Station XX-12890 · no signal
Development Server
Offline 78.114.87.217:28015 checked 43d ago
- Players now
- 1/ 3
- 33% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,890
- no region published
- Last wipe
- 50d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Development Server?
Development Server uses a procedural map, which the game generates.
Which settings and rules apply on Development Server?
You will find no gather rate in the name of Development Server. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Development Server right now?
A reading taken now finds Development Server offline; the most recent activity was 43 days 23 hours ago.
How does Development Server rank against other Rust servers?
Over the last seven days, Development Server recorded enough player hours to reach #12,890 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does Development Server stay online?
No contact with Development Server right now, and the last recorded contact was 43 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Development Server run from?
Nothing about a region comes from Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 78.114.87.217:28015.
What build of Rust does Development Server use?
Rust network protocol 2633 and build 163407 on Windows is what Development Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Development Server wipe, and on which days?
The rhythm of Development Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 50 days 23 hours.
Server tags
What do the server tags on Development Server mean?
Tags published by Development Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163407 (Build): It runs game build 163407; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Development Server appear?
You will find Development Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Development Server?
You can connect by pressing F1 in Rust and typing client.connect 78.114.87.217:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.