Station XX-16502 · no signal
Cinematic Local Test
Offline 77.90.52.22:28115 checked 30d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,502
- top 70%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Cinematic Local Test?
The map on Cinematic Local Test is procedural, produced by the game.
Which settings and rules apply on Cinematic Local Test?
The name of Cinematic Local Test gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Cinematic Local Test right now?
Cinematic Local Test is not responding at this moment and is offline, last seen 30 days 8 hours ago.
How does Cinematic Local Test rank against other Rust servers?
The last seven days of player hours place Cinematic Local Test at #16,502, in the top 70% of all ranked servers.
Server facts
How reliably does Cinematic Local Test stay online?
Cinematic Local Test is down at the moment; the last recorded contact was 30 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Cinematic Local Test run from?
No region is published by Cinematic Local Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 77.90.52.22:28115.
What build of Rust does Cinematic Local Test use?
Rust network protocol 2633 and build 165217 on Windows is what Cinematic Local Test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Cinematic Local Test wipe, and on which days?
The rhythm of Cinematic Local Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 30 days 17 hours.
Lists and tags
What do the server tags on Cinematic Local Test mean?
Tags published by Cinematic Local Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Cinematic Local Test appear?
The Rust Server Trends lists that take in Cinematic Local Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
How do you connect to Cinematic Local Test?
You can connect by pressing F1 in Rust and typing client.connect 77.90.52.22:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.