Station XX-14465 · no signal
Cinematic Local Test
Offline 77.90.52.21:28115 checked 28d ago
- Players now
- 1/ 2
- 50% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,465
- top 61%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Cinematic Local Test?
A procedural map runs on Cinematic Local Test, generated by the game.
Which settings and rules apply on Cinematic Local Test?
You will find no gather rate in the name of Cinematic Local Test. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Cinematic Local Test?
A reading taken now finds Cinematic Local Test offline; the most recent activity was 28 days 13 hours ago.
How does Cinematic Local Test rank against other Rust servers?
On player hours for the past week, Cinematic Local Test sits at #14,465, which puts it inside the top 61% of every ranked server.
Operator and location
How reliably does Cinematic Local Test stay online?
As recorded now, Cinematic Local Test is not reachable, the last contact having been 28 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 29 September 2026 is when Rust Server Trends first recorded it.
Which region does Cinematic Local Test run from?
A region is not published by Cinematic Local Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 77.90.52.21:28115.
Which Rust version is Cinematic Local Test running?
Rust network protocol 2633 and build 165217 on Windows is what Cinematic Local Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Cinematic Local Test run its wipes?
On record so far are too few of Cinematic Local Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 31 days 8 hours.
Lists and tags
What do the server tags on Cinematic Local Test mean?
Tags published by Cinematic Local Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Cinematic Local Test appear?
These Rust Server Trends lists include Cinematic Local Test: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Cinematic Local Test?
To join, enter client.connect 77.90.52.21:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.