Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players39,438 Active2,939 Wipes · 3 h88 48 h

Station XX-15339 · no signal

zloy staging server - wipes randomly

Offline 77.85.188.246:28015 checked 36m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0000:0001:0003:0004:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0000:0001:0003:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.9 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 11:54 UTC13d ago M0.0rising 1 – running 0
Thu 1 Oct, 14:54 UTC27d ago M0.0steady 0 – 13.9 days 0
Thu 17 Sep, 14:29 UTC41d ago M0.0steady 0 – 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
77/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
112/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
40/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
12/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on zloy staging server - wipes randomly?

zloy staging server - wipes randomly runs a procedural map of size 4,096 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.

Which settings and rules apply on zloy staging server - wipes randomly?

No gather rate appears in the name of zloy staging server - wipes randomly. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on zloy staging server - wipes randomly right now?

zloy staging server - wipes randomly is not responding at this moment and is offline, last seen 36 minutes ago. The seven-day average for this server is 0 players.

How does zloy staging server - wipes randomly rank against other Rust servers?

On player hours for the past week, zloy staging server - wipes randomly sits at #15,339, which puts it inside the top 69% of every ranked server.

Server details

How reliably does zloy staging server - wipes randomly stay online?

zloy staging server - wipes randomly is down at the moment; the last recorded contact was 36 minutes ago. Its reported uptime points to a restart about 7 hours ago. 19 of 168 hours in the last 7 full days were up time, 11% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.

How well does zloy staging server - wipes randomly perform under load?

Its average server fps over the last 48 hours was 114, and it never dropped below 48. At its highest, it carried 83,534 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,884 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does zloy staging server - wipes randomly run from?

No region is published by zloy staging server - wipes randomly. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 77.85.188.246:28015.

What build of Rust does zloy staging server - wipes randomly use?

Rust network protocol 2634 and build 168909 on Linux is what zloy staging server - wipes randomly runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on zloy staging server - wipes randomly?

On average, the busiest point of its recent wipes drew 0 players. 2 hours after the latest wipe, the crowd peaked.

How often does zloy staging server - wipes randomly wipe, and on which days?

No next wipe can be predicted for zloy staging server - wipes randomly, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 18 hours is how long the current world has been running.

Lists and tags

What do the server tags on zloy staging server - wipes randomly mean?

The game's server browser reads the tags zloy staging server - wipes randomly publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does zloy staging server - wipes randomly appear?

You will find zloy staging server - wipes randomly on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

How do you connect to zloy staging server - wipes randomly?

You can connect by pressing F1 in Rust and typing client.connect 77.85.188.246:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.