Station XX-12559 · no signal
testbuild
Offline 77.50.255.60:28015 checked 3h ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,559
- top 57%
- Last wipe
- 6h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on testbuild?
The map on testbuild is procedural, produced by the game.
Which settings and rules apply on testbuild?
You will find no gather rate in the name of testbuild. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on testbuild?
A reading taken now finds testbuild offline; the most recent activity was 3 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 14:00 UTC, averaging 1 players.
How does testbuild rank against other Rust servers?
The last seven days of player hours place testbuild at #12,559, in the top 57% of all ranked servers.
Operator and location
How reliably does testbuild stay online?
As recorded now, testbuild is not reachable, the last contact having been 3 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Where in the world is testbuild hosted?
No region is published by testbuild. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 77.50.255.60:28015.
Which Rust version is testbuild running?
Rust network protocol 2635 and build 168909 on Windows is what testbuild runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does testbuild wipe, and on which days?
Too few wipes of testbuild are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 hours is how long the current world has been running.
Lists and tags
What do the server tags on testbuild mean?
Tags published by testbuild and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp15 (Max players): 15 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does testbuild appear?
These Rust Server Trends lists include testbuild: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
What steps get you onto testbuild?
To join, enter client.connect 77.50.255.60:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.