Station XX-13857 · no signal
[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #13,857
- top 63%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 16 Oct, 17:56 UTC11d ago | M0.0▲rising | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [LOCAL] GameTeam PvE - acceptance?
A procedural map runs on [LOCAL] GameTeam PvE - acceptance, generated by the game.
Which settings and rules apply on [LOCAL] GameTeam PvE - acceptance?
No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on [LOCAL] GameTeam PvE - acceptance?
A reading taken now finds [LOCAL] GameTeam PvE - acceptance offline; the most recent activity was 7 days 3 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does [LOCAL] GameTeam PvE - acceptance rank against other Rust servers?
Over the last seven days, [LOCAL] GameTeam PvE - acceptance recorded enough player hours to reach #13,857 worldwide, placing it in the top 63% of all ranked servers.
Server facts
How reliably does [LOCAL] GameTeam PvE - acceptance stay online?
As recorded now, [LOCAL] GameTeam PvE - acceptance is not reachable, the last contact having been 7 days 3 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 16 October 2026.
Where in the world is [LOCAL] GameTeam PvE - acceptance hosted?
A region is not published by [LOCAL] GameTeam PvE - acceptance. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 77.48.176.80:28015 is the address it uses.
Which Rust version is [LOCAL] GameTeam PvE - acceptance running?
Rust network protocol 2634 and build 167398 on Linux is what [LOCAL] GameTeam PvE - acceptance runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on [LOCAL] GameTeam PvE - acceptance?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
How often does [LOCAL] GameTeam PvE - acceptance wipe, and on which days?
On record so far are too few of [LOCAL] GameTeam PvE - acceptance's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 10 days 4 hours.
Lists and tags
What do the server tags on [LOCAL] GameTeam PvE - acceptance mean?
These are the tags [LOCAL] GameTeam PvE - acceptance publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [LOCAL] GameTeam PvE - acceptance appear?
The Rust Server Trends lists that take in [LOCAL] GameTeam PvE - acceptance are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto [LOCAL] GameTeam PvE - acceptance?
You can connect by pressing F1 in Rust and typing client.connect 77.48.176.80:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.