Station XX-9506 · no signal
PROFESSIONALSERVER
Offline 77.245.209.176:28015 checked 2d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #9,506
- top 43%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 15:27 UTC2d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 22 Oct, 19:03 UTC6d ago | M0.0▲rising | 1 | held half | 3.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on PROFESSIONALSERVER?
PROFESSIONALSERVER uses a procedural map, which the game generates.
Which settings and rules apply on PROFESSIONALSERVER?
You will find no gather rate in the name of PROFESSIONALSERVER. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on PROFESSIONALSERVER?
A reading taken now finds PROFESSIONALSERVER offline; the most recent activity was 2 days 9 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does PROFESSIONALSERVER rank against other Rust servers?
On player hours for the past week, PROFESSIONALSERVER sits at #9,506, which puts it inside the top 43% of every ranked server.
Server details
How reliably does PROFESSIONALSERVER stay online?
PROFESSIONALSERVER is down at the moment; the last recorded contact was 2 days 9 hours ago. It was up 3% of the time across the last 6 full days: 5 of 144 hours. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does PROFESSIONALSERVER run from?
Nothing about a region comes from PROFESSIONALSERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 77.245.209.176:28015.
What build of Rust does PROFESSIONALSERVER use?
PROFESSIONALSERVER is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on PROFESSIONALSERVER?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does PROFESSIONALSERVER run its wipes?
Too few wipes of PROFESSIONALSERVER are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 2 days 10 hours is how long the current world has been running.
Tags
What do the server tags on PROFESSIONALSERVER mean?
The game's server browser reads the tags PROFESSIONALSERVER publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does PROFESSIONALSERVER appear?
The Rust Server Trends lists that take in PROFESSIONALSERVER are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
What steps get you onto PROFESSIONALSERVER?
To join, enter client.connect 77.245.209.176:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.