Station XX-7079 · no signal
UnityVault Local Test
Offline 77.213.98.126:28015 checked 21h ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #7,079
- top 32%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 19:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on UnityVault Local Test?
A procedural map runs on UnityVault Local Test, generated by the game.
Which settings and rules apply on UnityVault Local Test?
No gather rate appears in the name of UnityVault Local Test. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on UnityVault Local Test?
No players are recorded on UnityVault Local Test at this moment; it is offline, and the last sighting was 21 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 2. The last 48 hours show their highest activity at 19:00 UTC, averaging 2 players.
How does UnityVault Local Test rank against other Rust servers?
The last seven days of player hours place UnityVault Local Test at #7,079, in the top 32% of all ranked servers.
Server details
How reliably does UnityVault Local Test stay online?
As recorded now, UnityVault Local Test is not reachable, the last contact having been 21 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.
Where in the world is UnityVault Local Test hosted?
Nothing about a region comes from UnityVault Local Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 77.213.98.126:28015.
What build of Rust does UnityVault Local Test use?
UnityVault Local Test is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does UnityVault Local Test run its wipes?
On record so far are too few of UnityVault Local Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 2 days 1 hours.
Lists and tags
What do the server tags on UnityVault Local Test mean?
The game's server browser reads the tags UnityVault Local Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does UnityVault Local Test appear?
You will find UnityVault Local Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to UnityVault Local Test?
Enter client.connect 77.213.98.126:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.