Station XX-4776 · no signal
UnityVault Local Test
Offline 77.213.122.114:28015 checked 2d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 3
- Rank
- #4,776
- top 21%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 19:07 UTC4d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on UnityVault Local Test?
UnityVault Local Test uses a procedural map, which the game generates.
Which settings and rules apply on UnityVault Local Test?
No gather rate appears in the name of UnityVault Local Test. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on UnityVault Local Test?
No players are recorded on UnityVault Local Test at this moment; it is offline, and the last sighting was 2 days 13 hours ago. The seven-day average is 1 players, with a peak of 3.
How does UnityVault Local Test rank against other Rust servers?
The last seven days of player hours place UnityVault Local Test at #4,776, in the top 21% of all ranked servers.
Server details
How reliably does UnityVault Local Test stay online?
UnityVault Local Test is down at the moment; the last recorded contact was 2 days 13 hours ago. It was up 31% of the time across the last 7 full days: 52 of 168 hours. 21 October 2026 is when Rust Server Trends first recorded it.
Which region does UnityVault Local Test run from?
Nothing about a region comes from UnityVault Local Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 77.213.122.114:28015.
What build of Rust does UnityVault Local Test use?
On Windows, UnityVault Local Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on UnityVault Local Test?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does UnityVault Local Test run its wipes?
The rhythm of UnityVault Local Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 15 hours is how long the current world has been running.
Tags
What do the server tags on UnityVault Local Test mean?
Tags published by UnityVault Local Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does UnityVault Local Test appear?
You will find UnityVault Local Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to UnityVault Local Test?
Enter client.connect 77.213.122.114:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.