Rust Server TrendsSeismic network · station log
Recording Stations11,711 Players58,911 Active3,347 Wipes · 3 h176 48 h

Station XX-4776 · no signal

UnityVault Local Test

Offline 77.213.122.114:28015 checked 2d ago

moddedcarbon
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 3
Rank
#4,776
top 21%
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4776 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 19:07 UTC4d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
146/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
188/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
78/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on UnityVault Local Test?

UnityVault Local Test uses a procedural map, which the game generates.

Which settings and rules apply on UnityVault Local Test?

No gather rate appears in the name of UnityVault Local Test. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on UnityVault Local Test?

No players are recorded on UnityVault Local Test at this moment; it is offline, and the last sighting was 2 days 13 hours ago. The seven-day average is 1 players, with a peak of 3.

How does UnityVault Local Test rank against other Rust servers?

The last seven days of player hours place UnityVault Local Test at #4,776, in the top 21% of all ranked servers.

Server details

How reliably does UnityVault Local Test stay online?

UnityVault Local Test is down at the moment; the last recorded contact was 2 days 13 hours ago. It was up 31% of the time across the last 7 full days: 52 of 168 hours. 21 October 2026 is when Rust Server Trends first recorded it.

Which region does UnityVault Local Test run from?

Nothing about a region comes from UnityVault Local Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 77.213.122.114:28015.

What build of Rust does UnityVault Local Test use?

On Windows, UnityVault Local Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on UnityVault Local Test?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does UnityVault Local Test run its wipes?

The rhythm of UnityVault Local Test cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 15 hours is how long the current world has been running.

Tags

What do the server tags on UnityVault Local Test mean?

Tags published by UnityVault Local Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does UnityVault Local Test appear?

You will find UnityVault Local Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How to join

How do you connect to UnityVault Local Test?

Enter client.connect 77.213.122.114:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players 5 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.