Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h50 48 h

Station XX-10218 · no signal

Cave Test Server

Offline 76.34.138.108:28015 checked 5d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,218
top 46%
No wipes
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-10218 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct8 Oct12 Oct20 Oct24 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 03:22 UTC5d ago – – – – – 1
Fri 23 Oct, 03:15 UTC5d ago – – – – – 1
Fri 23 Oct, 02:49 UTC5d ago – – – – – 1
Fri 23 Oct, 02:33 UTC5d ago – – – – – 0
Fri 23 Oct, 02:24 UTC5d ago – – – – – 0
Fri 23 Oct, 02:00 UTC5d ago – – – – – 0
Fri 23 Oct, 01:51 UTC5d ago – – – – – 1
Fri 23 Oct, 01:47 UTC5d ago – – – – – 1
Fri 23 Oct, 01:36 UTC5d ago – – – – – 0
Wed 21 Oct, 04:58 UTC7d ago – – – – – 0
Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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122/ 300
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404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average
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A Shockbyte Rust Server groups of 8+ · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Cave Test Server?

No gather rate appears in the name of Cave Test Server. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Cave Test Server?

Cave Test Server is not responding at this moment and is offline, last seen 5 days 13 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Cave Test Server rank against other Rust servers?

Over the last seven days, Cave Test Server recorded enough player hours to reach #10,218 worldwide, placing it in the top 46% of all ranked servers.

Operator and location

How reliably does Cave Test Server stay online?

No contact with Cave Test Server right now, and the last recorded contact was 5 days 13 hours ago. 8 of 168 hours in the last 7 full days were up time, 5% of the total. 4 October 2026 is when Rust Server Trends first recorded it.

Which region does Cave Test Server run from?

No region is published by Cave Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 76.34.138.108:28015.

What build of Rust does Cave Test Server use?

On Windows, Cave Test Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Cave Test Server wipe, and on which days?

No wipe schedule is kept by Cave Test Server, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on Cave Test Server mean?

The game's server browser reads the tags Cave Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Cave Test Server appear?

These Rust Server Trends lists include Cave Test Server: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto Cave Test Server?

To join, enter client.connect 76.34.138.108:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.