Station XX-11381 · no signal
Vanilla Testing Lab
Offline 76.27.9.185:28015 checked 3h ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #11,381
- top 51%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.3 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 10:11 UTC4d ago | M0.0■steady | 1 | – | running | 1 | |
| Sat 10 Oct, 11:01 UTC18d ago | M0.0■steady | 0 | – | – | 14 days | 0 |
| Sat 10 Oct, 02:12 UTC18d ago | M0.0■steady | 1 | – | 0.4 days | 1 | |
| Fri 9 Oct, 08:40 UTC19d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Thu 1 Oct, 11:21 UTC27d ago | M0.0▲rising | 1 | halved by day 4 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Vanilla Testing Lab?
The map on Vanilla Testing Lab is procedural, produced by the game.
Which settings and rules apply on Vanilla Testing Lab?
No gather rate appears in the name of Vanilla Testing Lab. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Vanilla Testing Lab right now?
Vanilla Testing Lab is not responding at this moment and is offline, last seen 3 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Vanilla Testing Lab rank against other Rust servers?
Over the last seven days, Vanilla Testing Lab recorded enough player hours to reach #11,381 worldwide, placing it in the top 51% of all ranked servers.
Server details
How reliably does Vanilla Testing Lab stay online?
No contact with Vanilla Testing Lab right now, and the last recorded contact was 3 hours ago. It was up 4% of the time across the last 7 full days: 7 of 168 hours. 18 September 2026 is when Rust Server Trends first recorded it.
Which region does Vanilla Testing Lab run from?
No region is published by Vanilla Testing Lab. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 76.27.9.185:28015.
Which Rust version is Vanilla Testing Lab running?
Vanilla Testing Lab is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Vanilla Testing Lab?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.
How often does Vanilla Testing Lab wipe, and on which days?
No next wipe can be predicted for Vanilla Testing Lab, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 4 days 2 hours.
Server tags
What do the server tags on Vanilla Testing Lab mean?
Tags published by Vanilla Testing Lab and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Vanilla Testing Lab appear?
The Rust Server Trends lists that take in Vanilla Testing Lab are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Vanilla Testing Lab?
You can connect by pressing F1 in Rust and typing client.connect 76.27.9.185:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.