Rust Server TrendsSeismic network · station log
Recording Stations11,791 Players65,961 Active3,606 Wipes · 3 h126 48 h

Station XX-15339 · no signal

RandomRaids local test

Offline 76.164.201.10:28115 checked 3d ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 08:06 UTC10d ago – – – – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
89/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
96/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average
79/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
25/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
18/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RandomRaids local test?

A procedural map runs on RandomRaids local test, generated by the game.

Which settings and rules apply on RandomRaids local test?

The name of RandomRaids local test gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on RandomRaids local test?

No players are recorded on RandomRaids local test at this moment; it is offline, and the last sighting was 3 days 19 hours ago. Averaged across the last seven days, the population was 0 players.

How does RandomRaids local test rank against other Rust servers?

On player hours for the past week, RandomRaids local test sits at #15,339, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does RandomRaids local test stay online?

RandomRaids local test is down at the moment; the last recorded contact was 3 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 13, or 8% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.

Where in the world is RandomRaids local test hosted?

No region is published by RandomRaids local test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 76.164.201.10:28115 is the address it uses.

What build of Rust does RandomRaids local test use?

RandomRaids local test is running Rust network protocol 2634 and build 167781 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does RandomRaids local test wipe, and on which days?

On record so far are too few of RandomRaids local test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 10 days 13 hours.

Lists and tags

What do the server tags on RandomRaids local test mean?

The game's server browser reads the tags RandomRaids local test publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RandomRaids local test appear?

The Rust Server Trends lists that take in RandomRaids local test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto RandomRaids local test?

To join, enter client.connect 76.164.201.10:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players Slots: 2.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.