Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players90,153 Active3,832 Wipes · 3 h374 48 h

Station XX-15973 · no signal

RH dev test (private - ignore)

Offline 76.147.194.226:28115 checked 26d ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,973
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15973 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 02:04 UTC26d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
186/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
179/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
91/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average
284/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average
236/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RH dev test (private - ignore)?

RH dev test (private - ignore) uses a procedural map, which the game generates.

Which settings and rules apply on RH dev test (private - ignore)?

No gather rate appears in the name of RH dev test (private - ignore). At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on RH dev test (private - ignore) right now?

A reading taken now finds RH dev test (private - ignore) offline; the most recent activity was 26 days 9 hours ago.

How does RH dev test (private - ignore) rank against other Rust servers?

Over the last seven days, RH dev test (private - ignore) recorded enough player hours to reach #15,973 worldwide, placing it in the top 70% of all ranked servers.

Operator and location

How reliably does RH dev test (private - ignore) stay online?

No contact with RH dev test (private - ignore) right now, and the last recorded contact was 26 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 3 October 2026 is when Rust Server Trends first recorded it.

Which region does RH dev test (private - ignore) run from?

Nothing about a region comes from RH dev test (private - ignore). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 76.147.194.226:28115.

Which Rust version is RH dev test (private - ignore) running?

Rust network protocol 2633 and build 163794 on Linux is what RH dev test (private - ignore) runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RH dev test (private - ignore)?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does RH dev test (private - ignore) wipe, and on which days?

The rhythm of RH dev test (private - ignore) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 11 hours.

Server tags

What do the server tags on RH dev test (private - ignore) mean?

Tags published by RH dev test (private - ignore) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RH dev test (private - ignore) appear?

The Rust Server Trends lists that take in RH dev test (private - ignore) are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to RH dev test (private - ignore)?

To join, enter client.connect 76.147.194.226:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players The server has 2 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163794
Build Game build: 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.