Station EU-15404 · recording
HUMANLINK x2 | FR | Familial
Online EU 76.13.46.25:28115 checked 14m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69% · #2589 in EU
- Last wipe
- 48d ago
- monthly schedule
- Next wipe
- 8d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HUMANLINK x2 | FR | Familial?
The procedural map on HUMANLINK x2 | FR | Familial is size 2,500 with seed 1699737463, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on HUMANLINK x2 | FR | Familial?
Its name points to a gather rate of 2x on HUMANLINK x2 | FR | Familial. The limit for a group is 3 players (trio). survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on HUMANLINK x2 | FR | Familial?
A reading taken now shows 0 players on HUMANLINK x2 | FR | Familial, which has 10 slots. Averaged across the last seven days, the population was 0 players.
How does HUMANLINK x2 | FR | Familial rank against other Rust servers?
The last seven days of player hours place HUMANLINK x2 | FR | Familial at #15,404, in the top 69% of all ranked servers and #2,589 in Europe. The ranking for trio puts it at #526.
Server details
How reliably does HUMANLINK x2 | FR | Familial stay online?
Right now, you can reach HUMANLINK x2 | FR | Familial. Its reported uptime points to a restart about 3 days 13 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does HUMANLINK x2 | FR | Familial hold a steady tick rate?
The 48-hour average is 35 server fps; 7 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 31,908. Its highest memory use was 1,808 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is HUMANLINK x2 | FR | Familial hosted?
The EU tag is how HUMANLINK x2 | FR | Familial lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 76.13.46.25:28115 is the address it uses.
Which Rust version is HUMANLINK x2 | FR | Familial running?
Rust network protocol 2633 and build 163493 on Linux is what HUMANLINK x2 | FR | Familial runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does HUMANLINK x2 | FR | Familial wipe, and on which days?
From the force wipe the next wipe of HUMANLINK x2 | FR | Familial is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 48 days 2 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on HUMANLINK x2 | FR | Familial mean?
These are the tags HUMANLINK x2 | FR | Familial publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts3 (Group limit): The team limit is 3; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163493 (Build): The game build is 163493; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HUMANLINK x2 | FR | Familial appear?
These Rust Server Trends lists include HUMANLINK x2 | FR | Familial: 2x Rust servers, listed live, EU Rust servers, Modded Rust servers, tracked live and Best trio Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Gather rate: 2x.
Connecting
How do you connect to HUMANLINK x2 | FR | Familial?
Enter client.connect 76.13.46.25:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.