Station XX-15153 · no signal
Local NoFireVisuals PR3 baseline
Offline 75.83.209.50:28115 checked 11d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,153
- top 70%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local NoFireVisuals PR3 baseline?
A procedural map runs on Local NoFireVisuals PR3 baseline, generated by the game.
Which settings and rules apply on Local NoFireVisuals PR3 baseline?
No gather rate appears in the name of Local NoFireVisuals PR3 baseline. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Local NoFireVisuals PR3 baseline right now?
No players are recorded on Local NoFireVisuals PR3 baseline at this moment; it is offline, and the last sighting was 11 days 19 hours ago.
How does Local NoFireVisuals PR3 baseline rank against other Rust servers?
The last seven days of player hours place Local NoFireVisuals PR3 baseline at #15,153, in the top 70% of all ranked servers.
Server details
How reliably does Local NoFireVisuals PR3 baseline stay online?
Local NoFireVisuals PR3 baseline is down at the moment; the last recorded contact was 11 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 15 October 2026 is when Rust Server Trends first recorded it.
Which region does Local NoFireVisuals PR3 baseline run from?
Nothing about a region comes from Local NoFireVisuals PR3 baseline. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 75.83.209.50:28115.
Which Rust version is Local NoFireVisuals PR3 baseline running?
On Linux, Local NoFireVisuals PR3 baseline runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Local NoFireVisuals PR3 baseline wipe, and on which days?
The rhythm of Local NoFireVisuals PR3 baseline cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 18 hours.
Lists and tags
What do the server tags on Local NoFireVisuals PR3 baseline mean?
These are the tags Local NoFireVisuals PR3 baseline publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local NoFireVisuals PR3 baseline appear?
The Rust Server Trends lists that take in Local NoFireVisuals PR3 baseline are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Local NoFireVisuals PR3 baseline?
Enter client.connect 75.83.209.50:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.