Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players34,878 Active2,847 Wipes · 3 h62 48 h

Station XX-13047 · no signal

poop123

Offline 75.185.160.100:28015 checked 14d ago

moddedoxide
Connect
Players now
1/ 250
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,047
top 60%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13047 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 250 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
44/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
53/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
22/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
6/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on poop123?

poop123 uses a procedural map, which the game generates.

Which settings and rules apply on poop123?

No gather rate appears in the name of poop123. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on poop123?

A reading taken now finds poop123 offline; the most recent activity was 14 days 2 hours ago.

How does poop123 rank against other Rust servers?

On player hours for the past week, poop123 sits at #13,047, which puts it inside the top 60% of every ranked server.

Server details

How reliably does poop123 stay online?

As recorded now, poop123 is not reachable, the last contact having been 14 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.

Which region does poop123 run from?

No region is published by poop123. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 75.185.160.100:28015 is the address it uses.

What build of Rust does poop123 use?

Rust network protocol 2634 and build 167398 on Windows is what poop123 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does poop123 wipe, and on which days?

On record so far are too few of poop123's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 10 hours is how long the current world has been running.

Tags

What do the server tags on poop123 mean?

Tags published by poop123 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does poop123 appear?

These Rust Server Trends lists include poop123: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to poop123?

Enter client.connect 75.185.160.100:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players Slots: 250.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.