Station XX-15338 · recording
BIG JOHN RUST
Online 75.185.133.138:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 11:22 UTC13d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 8 Oct, 01:31 UTC21d ago | M0.0▲rising | 1 | held half | 7.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on BIG JOHN RUST?
The procedural map on BIG JOHN RUST is size 3,500 with seed 6738, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on BIG JOHN RUST?
The name of BIG JOHN RUST gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on BIG JOHN RUST?
At this moment, BIG JOHN RUST records 0 players across 10 slots. The seven-day average for this server is 0 players.
How does BIG JOHN RUST rank against other Rust servers?
The last seven days of player hours place BIG JOHN RUST at #15,338, in the top 69% of all ranked servers.
Server facts
How reliably does BIG JOHN RUST stay online?
As recorded now, BIG JOHN RUST is running. The uptime it reports puts its last restart about 12 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 7 October 2026 it was recorded for the first time by Rust Server Trends.
Does BIG JOHN RUST hold a steady tick rate?
The 48-hour average is 89 server fps; 74 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,526. It reached a ceiling of 4,062 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does BIG JOHN RUST run from?
A region is not published by BIG JOHN RUST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 75.185.133.138:28015 is the address it uses.
Which Rust version is BIG JOHN RUST running?
On Windows, BIG JOHN RUST runs Rust network protocol 2634 and build 167058. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on BIG JOHN RUST?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 16 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does BIG JOHN RUST wipe, and on which days?
The rhythm of BIG JOHN RUST cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on BIG JOHN RUST mean?
Tags published by BIG JOHN RUST and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does BIG JOHN RUST appear?
You will find BIG JOHN RUST on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto BIG JOHN RUST?
You can connect by pressing F1 in Rust and typing client.connect 75.185.133.138:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.