Station XX-15353 · no signal
BZPVETEST
Offline 75.175.165.46:28015 checked 1d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on BZPVETEST?
Generated by the game, the map on BZPVETEST is procedural, size 4,250 with seed 1413175854. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on BZPVETEST?
You will find no gather rate in the name of BZPVETEST. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on BZPVETEST right now?
No players are recorded on BZPVETEST at this moment; it is offline, and the last sighting was 44 hours ago. Averaged across the last seven days, the population was 0 players.
How does BZPVETEST rank against other Rust servers?
Over the last seven days, BZPVETEST recorded enough player hours to reach #15,353 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does BZPVETEST stay online?
As recorded now, BZPVETEST is not reachable, the last contact having been 44 hours ago. Its reported uptime points to a restart about 8 days 10 hours ago. Of the 24 hours in the last 1 full day, it was up for 0, or 0% of the time. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
How well does BZPVETEST perform under load?
Across the last 48 hours it averaged 40 server fps, with a floor of 40. The world held up to 96,578 entities at its peak, buildings and deployables included. Memory use peaked at 5,054 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does BZPVETEST run from?
Nothing about a region comes from BZPVETEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 75.175.165.46:28015.
What build of Rust does BZPVETEST use?
On Linux, BZPVETEST runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does BZPVETEST wipe, and on which days?
The rhythm of BZPVETEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 10 days 7 hours.
Lists and tags
What do the server tags on BZPVETEST mean?
These are the tags BZPVETEST publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does BZPVETEST appear?
You will find BZPVETEST on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto BZPVETEST?
To join, enter client.connect 75.175.165.46:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://battlezone.gg/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.