Station XX-15349 · recording
BZPVETEST
Online 75.175.131.244:28015 checked 8m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on BZPVETEST?
The procedural map on BZPVETEST is size 4,250 with seed 1413175854, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on BZPVETEST?
The name of BZPVETEST gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on BZPVETEST right now?
At this moment, BZPVETEST records 0 players across 50 slots. The seven-day average for this server is 0 players.
How does BZPVETEST rank against other Rust servers?
The last seven days of player hours place BZPVETEST at #15,349, in the top 69% of all ranked servers.
Operator and location
How reliably does BZPVETEST stay online?
As recorded now, BZPVETEST is running. Its reported uptime points to a restart about 10 days 4 hours ago. It was up 0% of the time across the last 1 full day: 0 of 24 hours. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Does BZPVETEST hold a steady tick rate?
Across the last 48 hours it averaged 40 server fps, with a floor of 39. The world held up to 96,779 entities at its peak, buildings and deployables included. Its highest memory use was 5,364 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is BZPVETEST hosted?
No region is published by BZPVETEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 75.175.131.244:28015.
Which Rust version is BZPVETEST running?
On Linux, BZPVETEST runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does BZPVETEST wipe, and on which days?
The rhythm of BZPVETEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 6 hours is how long the current world has been running.
Tags
What do the server tags on BZPVETEST mean?
Tags published by BZPVETEST and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does BZPVETEST appear?
You will find BZPVETEST on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto BZPVETEST?
You can connect by pressing F1 in Rust and typing client.connect 75.175.131.244:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://battlezone.gg/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.