Station XX-9149 · recording
Dustsackies Test Server
Online 75.133.62.211:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,149
- top 41%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 25%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 21:33 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 10 Oct, 23:18 UTC17d ago | M0.0▲rising | 1 | halved by day 1 | 12.9 days | 0 | |
| Sat 10 Oct, 16:37 UTC17d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Sun 4 Oct, 13:14 UTC23d ago | M0.0▲rising | 1 | halved by day 2 | 6.1 days | 0 | |
| Fri 2 Oct, 09:10 UTC25d ago | M0.0▲rising | 1 | held half | 2.2 days | 0 | |
| Sat 26 Sep, 22:24 UTC31d ago | M0.0■steady | 1 | halved by day 1 | 5.4 days | 1 | |
| Sun 20 Sep, 21:09 UTC37d ago | M0.0■steady | 1 | halved by day 1 | 6.1 days | 1 | |
| Sat 19 Sep, 20:18 UTC38d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Fri 18 Sep, 20:21 UTC39d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Tue 15 Sep, 20:56 UTC42d ago | M0.0▲rising | 1 | held half | 3 days | 0 | |
| Tue 15 Sep, 00:36 UTC43d ago | M0.0▲rising | 1 | – | 0.8 days | 0 | |
| Sun 13 Sep, 16:29 UTC44d ago | M0.0▲rising | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dustsackies Test Server?
Dustsackies Test Server runs a procedural map of size 5,800 with seed 1, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.
Which settings and rules apply on Dustsackies Test Server?
The name of Dustsackies Test Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Dustsackies Test Server?
At this moment, Dustsackies Test Server records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 22:00 UTC, averaging 1 players.
How does Dustsackies Test Server rank against other Rust servers?
On player hours for the past week, Dustsackies Test Server sits at #9,149, which puts it inside the top 41% of every ranked server.
Server details
How reliably does Dustsackies Test Server stay online?
Right now, you can reach Dustsackies Test Server. The uptime it reports puts its last restart about 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 99, or 59% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Dustsackies Test Server hold a steady tick rate?
The 48-hour average is 100 server fps; 63 is the lowest observed. The world held up to 79,535 entities at its peak, buildings and deployables included. Memory use peaked at 3,955 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Dustsackies Test Server run from?
No region is published by Dustsackies Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 75.133.62.211:28015 is the address it uses.
What build of Rust does Dustsackies Test Server use?
Dustsackies Test Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Dustsackies Test Server?
On average, the busiest point of its recent wipes drew 1 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does Dustsackies Test Server wipe, and on which days?
No next wipe can be predicted for Dustsackies Test Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 4 days 8 hours.
Server tags
What do the server tags on Dustsackies Test Server mean?
These are the tags Dustsackies Test Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Dustsackies Test Server appear?
You will find Dustsackies Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
What steps get you onto Dustsackies Test Server?
To join, enter client.connect 75.133.62.211:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.