Station XX-16943 · no signal
XESSIVEMINDS DEVELOPMENT SERVER
Offline 75.109.7.103:28019 checked 31d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,943
- top 71%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on XESSIVEMINDS DEVELOPMENT SERVER?
A procedural map runs on XESSIVEMINDS DEVELOPMENT SERVER, generated by the game.
Which settings and rules apply on XESSIVEMINDS DEVELOPMENT SERVER?
You will find no gather rate in the name of XESSIVEMINDS DEVELOPMENT SERVER. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on XESSIVEMINDS DEVELOPMENT SERVER?
A reading taken now finds XESSIVEMINDS DEVELOPMENT SERVER offline; the most recent activity was 31 days 4 hours ago.
How does XESSIVEMINDS DEVELOPMENT SERVER rank against other Rust servers?
Over the last seven days, XESSIVEMINDS DEVELOPMENT SERVER recorded enough player hours to reach #16,943 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does XESSIVEMINDS DEVELOPMENT SERVER stay online?
As recorded now, XESSIVEMINDS DEVELOPMENT SERVER is not reachable, the last contact having been 31 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 27 September 2026 is when Rust Server Trends first recorded it.
Which region does XESSIVEMINDS DEVELOPMENT SERVER run from?
Nothing about a region comes from XESSIVEMINDS DEVELOPMENT SERVER. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 75.109.7.103:28019.
What build of Rust does XESSIVEMINDS DEVELOPMENT SERVER use?
On Windows, XESSIVEMINDS DEVELOPMENT SERVER runs Rust network protocol 2633 and build 165217. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does XESSIVEMINDS DEVELOPMENT SERVER wipe, and on which days?
On record so far are too few of XESSIVEMINDS DEVELOPMENT SERVER's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 31 days 4 hours.
Lists and tags
What do the server tags on XESSIVEMINDS DEVELOPMENT SERVER mean?
These are the tags XESSIVEMINDS DEVELOPMENT SERVER publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does XESSIVEMINDS DEVELOPMENT SERVER appear?
These Rust Server Trends lists include XESSIVEMINDS DEVELOPMENT SERVER: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto XESSIVEMINDS DEVELOPMENT SERVER?
To join, enter client.connect 75.109.7.103:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.