Station NA-15339 · recording
RustyNation.net - Classic Rust
Online NA 74.91.119.65:28015 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69% · #1509 in NA
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 20h
- Fri 30 Oct, 04:32 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 04:32 UTC, in 20h. Its weekly schedule tag · low confidence
- usual gap
- 6.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 20hFri 30 Oct, 04:32 UTC
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 7d 20hFri 6 Nov, 04:32 UTC
- 14d 20hFri 13 Nov, 04:32 UTC
- 21d 20hFri 20 Nov, 04:32 UTC
- 28d 20hFri 27 Nov, 04:32 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 35d 20hFri 4 Dec, 04:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 04:32 UTC6d ago | M0.0■steady | 0 | – | running | 0 | |
| Fri 9 Oct, 17:37 UTC19d ago | M0.0■steady | 1 | halved by day 1 | 13.5 days | 1 | |
| Fri 2 Oct, 21:43 UTC26d ago | M0.0■steady | 0 | – | 6.8 days | 0 | |
| Mon 21 Sep, 17:50 UTC37d ago | M0.0▲rising | 1 | halved by day 1 | 11.2 days | 0 | |
| Mon 21 Sep, 03:53 UTC38d ago | M0.0▲rising | 1 | – | 0.6 days | 0 | |
| Sat 19 Sep, 15:58 UTC39d ago | M0.0▲rising | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustyNation.net - Classic Rust?
The procedural map on RustyNation.net - Classic Rust is size 4,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on RustyNation.net - Classic Rust?
No gather rate appears in the name of RustyNation.net - Classic Rust. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on RustyNation.net - Classic Rust right now?
At this moment, RustyNation.net - Classic Rust records 0 players across 100 slots. The seven-day average for this server is 0 players.
How does RustyNation.net - Classic Rust rank against other Rust servers?
RustyNation.net - Classic Rust is #1,509 in North America and #15,339 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does RustyNation.net - Classic Rust stay online?
Right now, you can reach RustyNation.net - Classic Rust. Going by the uptime figure it reports, it restarted about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 19 September 2026 is when Rust Server Trends first recorded it.
How well does RustyNation.net - Classic Rust perform under load?
Across the last 48 hours it averaged 60 server fps, with a floor of 57. At its highest, it carried 78,952 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,881 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does RustyNation.net - Classic Rust run from?
The NA tag is how RustyNation.net - Classic Rust lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 74.91.119.65:28015.
What build of Rust does RustyNation.net - Classic Rust use?
Rust network protocol 2635 and build 168909 on Linux is what RustyNation.net - Classic Rust runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on RustyNation.net - Classic Rust?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does RustyNation.net - Classic Rust run its wipes?
Its schedule cannot be confirmed, as too few of RustyNation.net - Classic Rust's wipes are on record; the prediction follows its tag instead. The date of its next wipe is Friday 30 October at 04:32 UTC. The present world dates from 6 days 3 hours. Its tags state a weekly wipe schedule.
Lists and tags
What do the server tags on RustyNation.net - Classic Rust mean?
The game's server browser reads the tags RustyNation.net - Classic Rust publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts0 (Group limit): Team play is turned off; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): A wipe comes once a week; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RustyNation.net - Classic Rust appear?
These Rust Server Trends lists include RustyNation.net - Classic Rust: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
Join the server
What steps get you onto RustyNation.net - Classic Rust?
To join, enter client.connect 74.91.119.65:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://rustynation.net/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.