Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players46,298 Active3,163 Wipes · 3 h102 48 h

Station NA-14183 · no signal

[US] Skippy's Test Lab | 5x | PVE |

Offline NA 74.79.99.27:28015 checked 11d ago

5x monthly wipes vanillamoddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,183
top 65% · #1480 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-14183 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 65% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap
2 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 1

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 23:12 UTC26d ago M0.0steady 1 – running 1
Thu 1 Oct, 20:00 UTC FW27d ago M0.0steady 1 – 1.1 days 1
Tue 29 Sep, 22:27 UTC29d ago M0.0rising 1 – 1.9 days 0
Sun 27 Sep, 20:43 UTC31d ago M0.0rising 1 halved by day 1 2.1 days 0
Sat 26 Sep, 22:43 UTC32d ago M0.0rising 1 – 0.9 days 0
Wed 23 Sep, 03:04 UTC35d ago M0.0steady 1 held half 3.8 days 1
Sun 20 Sep, 03:45 UTC38d ago M0.0rising 2 held half 3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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9/ 200
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9/ 50
Builders Like Us NA · groups of 32+ · monthly · 2 on average
4/ 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW! NA · groups of 8+ · monthly · 1 on average
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Zyzzx's Hangout2 NA · groups of 8+ · monthly · 1 on average
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210/ 999
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] Skippy's Test Lab | 5x | PVE |?

[US] Skippy's Test Lab | 5x | PVE | runs a procedural map of size 4,500 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on [US] Skippy's Test Lab | 5x | PVE |?

Going by its name, [US] Skippy's Test Lab | 5x | PVE | runs 5x gather. Groups hold up to 8 players, which is the default for the game. build & creative is the game mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on [US] Skippy's Test Lab | 5x | PVE | right now?

[US] Skippy's Test Lab | 5x | PVE | is not responding at this moment and is offline, last seen 11 days 19 hours ago.

How does [US] Skippy's Test Lab | 5x | PVE | rank against other Rust servers?

The last seven days of player hours place [US] Skippy's Test Lab | 5x | PVE | at #14,183, in the top 65% of all ranked servers and #1,480 in North America.

Server facts

How reliably does [US] Skippy's Test Lab | 5x | PVE | stay online?

As recorded now, [US] Skippy's Test Lab | 5x | PVE | is not reachable, the last contact having been 11 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does [US] Skippy's Test Lab | 5x | PVE | run from?

With its NA tag, [US] Skippy's Test Lab | 5x | PVE | lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 74.79.99.27:28015.

Which Rust version is [US] Skippy's Test Lab | 5x | PVE | running?

On Windows, [US] Skippy's Test Lab | 5x | PVE | runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [US] Skippy's Test Lab | 5x | PVE |?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does [US] Skippy's Test Lab | 5x | PVE | run its wipes?

At the force wipe each month [US] Skippy's Test Lab | 5x | PVE | wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 1 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on [US] Skippy's Test Lab | 5x | PVE | mean?

The game's server browser reads the tags [US] Skippy's Test Lab | 5x | PVE | publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^c (Creative): Build freely in sandbox mode, with no gathering; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Skippy's Test Lab | 5x | PVE | appear?

You will find [US] Skippy's Test Lab | 5x | PVE | on the following Rust Server Trends lists: 5x Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Connecting

How do you connect to [US] Skippy's Test Lab | 5x | PVE |?

To join, enter client.connect 74.79.99.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,^v,^c,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.