Station XX-16880 · no signal
RUSTY RAIDERS Map Test
Offline 74.37.27.169:28017 checked 29d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,880
- top 71%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 29 Sep, 13:46 UTC30d ago | M0.0■steady | 0 | – | running | 0 | |
| Mon 21 Sep, 19:46 UTC37d ago | M0.3▲rising | 2 | halved by day 1 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RUSTY RAIDERS Map Test?
RUSTY RAIDERS Map Test runs a procedural map of size 4,096 with seed 987145411, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on RUSTY RAIDERS Map Test?
No gather rate appears in the name of RUSTY RAIDERS Map Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on RUSTY RAIDERS Map Test?
No players are recorded on RUSTY RAIDERS Map Test at this moment; it is offline, and the last sighting was 29 days 22 hours ago.
How does RUSTY RAIDERS Map Test rank against other Rust servers?
The last seven days of player hours place RUSTY RAIDERS Map Test at #16,880, in the top 71% of all ranked servers.
Server details
How reliably does RUSTY RAIDERS Map Test stay online?
RUSTY RAIDERS Map Test is down at the moment; the last recorded contact was 29 days 22 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does RUSTY RAIDERS Map Test run from?
No region is published by RUSTY RAIDERS Map Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 74.37.27.169:28017.
What build of Rust does RUSTY RAIDERS Map Test use?
Rust network protocol 2633 and build 165217 on Linux is what RUSTY RAIDERS Map Test runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on RUSTY RAIDERS Map Test?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does RUSTY RAIDERS Map Test run its wipes?
On record so far are too few of RUSTY RAIDERS Map Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 30 days is how long the current world has been running.
Lists and tags
What do the server tags on RUSTY RAIDERS Map Test mean?
Tags published by RUSTY RAIDERS Map Test and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RUSTY RAIDERS Map Test appear?
These Rust Server Trends lists include RUSTY RAIDERS Map Test: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto RUSTY RAIDERS Map Test?
To join, enter client.connect 74.37.27.169:28017 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://rustyraiders.tebex.io is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.