Station XX-4715 · recording
Peace, Then War
Online 74.244.31.245:28025 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 8
- Rank
- #4,715
- top 21%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −7into Thu 01:00 UTC
- Peak · 48 h
- 8most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 25 daysbetween real wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 0%else halves by day 8
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | M0.7▲rising | 5 | – | running | 0 | |
| Sun 6 Sep, 19:56 UTC52d ago | M0.5▲rising | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Peace, Then War?
Generated by the game, the map on Peace, Then War is procedural, size 4,800 with seed 2056159002. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Peace, Then War?
You will find no gather rate in the name of Peace, Then War. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Peace, Then War?
0 of the 50 slots on Peace, Then War are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 8. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 8 players.
How does Peace, Then War rank against other Rust servers?
Over the last seven days, Peace, Then War recorded enough player hours to reach #4,715 worldwide, placing it in the top 21% of all ranked servers.
Server details
How reliably does Peace, Then War stay online?
As recorded now, Peace, Then War is running. Its reported uptime points to a restart about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Peace, Then War hold a steady tick rate?
The 48-hour average is 173 server fps; 108 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 146,136. It reached a ceiling of 4,565 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Peace, Then War hosted?
No region is published by Peace, Then War. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 74.244.31.245:28025 is the address it uses.
Which Rust version is Peace, Then War running?
On Windows, Peace, Then War runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Peace, Then War?
The recent wipes averaged a busiest count of 4 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 8 in the wipes where it didn't hold.
On what timetable does Peace, Then War run its wipes?
Too few wipes of Peace, Then War are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 14 hours is how long the current world has been running.
Tags
What do the server tags on Peace, Then War mean?
Tags published by Peace, Then War and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Peace, Then War appear?
These Rust Server Trends lists include Peace, Then War: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Peace, Then War?
To join, enter client.connect 74.244.31.245:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
