Rust Server TrendsSeismic network · station log
Recording Stations11,841 Players73,926 Active3,704 Wipes · 3 h221 48 h

Station XX-13828 · no signal

KSK-Labs

Offline 74.130.231.139:28015 checked 6d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#13,828
top 62%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13828 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
38%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 01:50 UTC6d ago M0.0rising 1 – running 0
Mon 19 Oct, 01:27 UTC10d ago M0.0rising 1 halved by day 1 4 days 0
Sat 17 Oct, 03:46 UTC12d ago M0.0rising 1 – 1.9 days 0
Fri 16 Oct, 01:43 UTC13d ago M0.0rising 1 – 1.1 days 0
Thu 15 Oct, 04:01 UTC14d ago M0.0steady 1 – 0.9 days 1
Tue 13 Oct, 08:02 UTC16d ago M0.0rising 1 – 1.8 days 0
Sun 11 Oct, 19:53 UTC17d ago M0.0steady 0 – 1.5 days 0
Thu 8 Oct, 20:25 UTC20d ago M0.0rising 2 held half 3 days 1
Thu 8 Oct, 02:01 UTC21d ago M0.3rising 2 – 0.8 days 0
Wed 7 Oct, 01:22 UTC22d ago M0.0rising 1 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on KSK-Labs?

KSK-Labs runs a procedural map of size 4,500 with seed 4585, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on KSK-Labs?

You will find no gather rate in the name of KSK-Labs. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on KSK-Labs right now?

No players are recorded on KSK-Labs at this moment; it is offline, and the last sighting was 6 days 5 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does KSK-Labs rank against other Rust servers?

The last seven days of player hours place KSK-Labs at #13,828, in the top 62% of all ranked servers.

Server facts

How reliably does KSK-Labs stay online?

No contact with KSK-Labs right now, and the last recorded contact was 6 days 5 hours ago. It was up 5% of the time across the last 7 full days: 8 of 168 hours. 4 October 2026 is when Rust Server Trends first recorded it.

Where in the world is KSK-Labs hosted?

Nothing about a region comes from KSK-Labs. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 74.130.231.139:28015 is the address it uses.

Which Rust version is KSK-Labs running?

Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on KSK-Labs?

On average, the busiest point of its recent wipes drew 1 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does KSK-Labs wipe, and on which days?

No next wipe can be predicted for KSK-Labs, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 11 hours.

Lists and tags

What do the server tags on KSK-Labs mean?

These are the tags KSK-Labs publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does KSK-Labs appear?

You will find KSK-Labs on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto KSK-Labs?

You can connect by pressing F1 in Rust and typing client.connect 74.130.231.139:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.