Station XX-15274 · no signal
DefendableHomes LOCAL ONLY
Offline 73.89.211.95:28115 checked 10d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,274
- top 69%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on DefendableHomes LOCAL ONLY?
The name of DefendableHomes LOCAL ONLY gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on DefendableHomes LOCAL ONLY?
No players are recorded on DefendableHomes LOCAL ONLY at this moment; it is offline, and the last sighting was 10 days 2 hours ago.
How does DefendableHomes LOCAL ONLY rank against other Rust servers?
The last seven days of player hours place DefendableHomes LOCAL ONLY at #15,274, in the top 69% of all ranked servers.
Server details
How reliably does DefendableHomes LOCAL ONLY stay online?
DefendableHomes LOCAL ONLY is down at the moment; the last recorded contact was 10 days 2 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 6 October 2026 is when Rust Server Trends first recorded it.
Which region does DefendableHomes LOCAL ONLY run from?
A region is not published by DefendableHomes LOCAL ONLY. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 73.89.211.95:28115.
What build of Rust does DefendableHomes LOCAL ONLY use?
DefendableHomes LOCAL ONLY is running Rust network protocol 2634 and build 166494 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does DefendableHomes LOCAL ONLY wipe, and on which days?
Too few wipes of DefendableHomes LOCAL ONLY are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days 6 hours.
Server tags
What do the server tags on DefendableHomes LOCAL ONLY mean?
Tags published by DefendableHomes LOCAL ONLY and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DefendableHomes LOCAL ONLY appear?
You will find DefendableHomes LOCAL ONLY on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto DefendableHomes LOCAL ONLY?
To join, enter client.connect 73.89.211.95:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.