Station XX-15011 · no signal
HighMiles Map Testing Server
Offline 73.35.47.125:28015 checked 5d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #15,011
- top 67%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 14:21 UTC17d ago | M0.0■steady | 1 | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on HighMiles Map Testing Server?
The procedural map on HighMiles Map Testing Server is size 3,200 with seed 2103294826, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on HighMiles Map Testing Server?
You will find no gather rate in the name of HighMiles Map Testing Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on HighMiles Map Testing Server right now?
A reading taken now finds HighMiles Map Testing Server offline; the most recent activity was 5 days 5 hours ago. The seven-day average is 0 players, with a peak of 1.
How does HighMiles Map Testing Server rank against other Rust servers?
On player hours for the past week, HighMiles Map Testing Server sits at #15,011, which puts it inside the top 67% of every ranked server.
Operator and location
How reliably does HighMiles Map Testing Server stay online?
HighMiles Map Testing Server is down at the moment; the last recorded contact was 5 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 2, or 1% of the time. 11 October 2026 is when Rust Server Trends first recorded it.
Which region does HighMiles Map Testing Server run from?
A region is not published by HighMiles Map Testing Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 73.35.47.125:28015 is the address it uses.
What build of Rust does HighMiles Map Testing Server use?
On Windows, HighMiles Map Testing Server runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on HighMiles Map Testing Server?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How often does HighMiles Map Testing Server wipe, and on which days?
On record so far are too few of HighMiles Map Testing Server's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 17 days 20 hours is how long the current world has been running.
Tags
What do the server tags on HighMiles Map Testing Server mean?
These are the tags HighMiles Map Testing Server publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does HighMiles Map Testing Server appear?
These Rust Server Trends lists include HighMiles Map Testing Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto HighMiles Map Testing Server?
Enter client.connect 73.35.47.125:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.