Station XX-9175 · no signal
TestServer
Offline 73.34.19.41:28015 checked 1d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #9,175
- top 41%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +0into Tue 03:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 00:55 UTC1d ago | – | – | – | – | running | 0 |
| Thu 8 Oct, 05:39 UTC20d ago | M0.0■steady | 1 | held half | 18.8 days | 1 | |
| Sun 4 Oct, 02:36 UTC24d ago | M0.0▲rising | 1 | held half | 4.1 days | 0 | |
| Wed 30 Sep, 04:10 UTC28d ago | M0.0■steady | 0 | – | 3.9 days | 0 | |
| Mon 28 Sep, 20:21 UTC29d ago | M0.0▲rising | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TestServer?
TestServer uses a procedural map, which the game generates.
Which settings and rules apply on TestServer?
You will find no gather rate in the name of TestServer. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on TestServer right now?
A reading taken now finds TestServer offline; the most recent activity was 34 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 06:00 UTC at 1 players.
How does TestServer rank against other Rust servers?
Over the last seven days, TestServer recorded enough player hours to reach #9,175 worldwide, placing it in the top 41% of all ranked servers.
Operator and location
How reliably does TestServer stay online?
As recorded now, TestServer is not reachable, the last contact having been 34 hours ago. 9 of 168 hours in the last 7 full days were up time, 5% of the total. Its earliest appearance in the records of Rust Server Trends dates to 28 September 2026.
Which region does TestServer run from?
Nothing about a region comes from TestServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 73.34.19.41:28015.
What build of Rust does TestServer use?
On Windows, TestServer runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on TestServer?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
How often does TestServer wipe, and on which days?
There is no next wipe to predict at TestServer, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 41 hours is how long the current world has been running.
Lists and tags
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does TestServer appear?
You will find TestServer on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to TestServer?
To join, enter client.connect 73.34.19.41:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.