Station XX-12118 · no signal
Candys Delicious House Rules
Offline 73.31.232.91:28015 checked 18d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,118
- top 55%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 14:06 UTC24d ago | M0.3▲rising | 2 | – | running | 0 | |
| Wed 30 Sep, 16:31 UTC27d ago | M0.0■steady | 2 | – | 2.9 days | 2 | |
| Mon 21 Sep, 15:11 UTC36d ago | M0.0■steady | 2 | held half | 9.1 days | 2 | |
| Mon 14 Sep, 19:55 UTC42d ago | M0.0■steady | 2 | held half | 6.8 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Candys Delicious House Rules?
A procedural map runs on Candys Delicious House Rules, generated by the game.
Which settings and rules apply on Candys Delicious House Rules?
No gather rate appears in the name of Candys Delicious House Rules. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Candys Delicious House Rules right now?
No players are recorded on Candys Delicious House Rules at this moment; it is offline, and the last sighting was 18 days 22 hours ago.
How does Candys Delicious House Rules rank against other Rust servers?
On player hours for the past week, Candys Delicious House Rules sits at #12,118, which puts it inside the top 55% of every ranked server.
Server facts
How reliably does Candys Delicious House Rules stay online?
No contact with Candys Delicious House Rules right now, and the last recorded contact was 18 days 22 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Candys Delicious House Rules hosted?
No region is published by Candys Delicious House Rules. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 73.31.232.91:28015 is the address it uses.
What build of Rust does Candys Delicious House Rules use?
On Windows, Candys Delicious House Rules runs Rust network protocol 2634 and build 167231. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Candys Delicious House Rules?
The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Candys Delicious House Rules run its wipes?
No next wipe can be predicted for Candys Delicious House Rules, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 5 hours.
Lists and tags
What do the server tags on Candys Delicious House Rules mean?
The game's server browser reads the tags Candys Delicious House Rules publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Candys Delicious House Rules appear?
The Rust Server Trends lists that take in Candys Delicious House Rules are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Candys Delicious House Rules?
Enter client.connect 73.31.232.91:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.