Station XX-8621 · no signal
RCS measurement (local)
Offline 73.213.125.58:28015 checked 3d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #8,621
- top 39%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RCS measurement (local)?
RCS measurement (local) uses a procedural map, which the game generates.
Which settings and rules apply on RCS measurement (local)?
The name of RCS measurement (local) gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is off: VAC, from Valve.
Player counts
What is the current population on RCS measurement (local)?
No players are recorded on RCS measurement (local) at this moment; it is offline, and the last sighting was 3 days 5 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does RCS measurement (local) rank against other Rust servers?
Over the last seven days, RCS measurement (local) recorded enough player hours to reach #8,621 worldwide, placing it in the top 39% of all ranked servers.
Operator and location
How reliably does RCS measurement (local) stay online?
As recorded now, RCS measurement (local) is not reachable, the last contact having been 3 days 5 hours ago. Of the 96 hours in the last 4 full days, it was up for 37, or 39% of the time. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RCS measurement (local) hosted?
A region is not published by RCS measurement (local). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 73.213.125.58:28015.
Which Rust version is RCS measurement (local) running?
RCS measurement (local) is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does RCS measurement (local) wipe, and on which days?
Too few wipes of RCS measurement (local) are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 4 days 20 hours.
Tags
What do the server tags on RCS measurement (local) mean?
The game's server browser reads the tags RCS measurement (local) publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RCS measurement (local) appear?
The Rust Server Trends lists that take in RCS measurement (local) are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to RCS measurement (local)?
You can connect by pressing F1 in Rust and typing client.connect 73.213.125.58:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.