Station XX-15327 · no signal
IRONHAVEN QA - staging (not public)
Offline 73.164.1.196:28315 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 16.4 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 17:21 UTC7d ago | M0.0■steady | 0 | – | – | running | 0 |
| Tue 6 Oct, 07:23 UTC23d ago | M0.0■steady | 0 | – | 16.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on IRONHAVEN QA - staging (not public)?
The map on IRONHAVEN QA - staging (not public) is procedural, produced by the game.
Which settings and rules apply on IRONHAVEN QA - staging (not public)?
You will find no gather rate in the name of IRONHAVEN QA - staging (not public). At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on IRONHAVEN QA - staging (not public)?
A reading taken now finds IRONHAVEN QA - staging (not public) offline; the most recent activity was 7 days 1 hours ago. The seven-day average for this server is 0 players.
How does IRONHAVEN QA - staging (not public) rank against other Rust servers?
On player hours for the past week, IRONHAVEN QA - staging (not public) sits at #15,327, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does IRONHAVEN QA - staging (not public) stay online?
No contact with IRONHAVEN QA - staging (not public) right now, and the last recorded contact was 7 days 1 hours ago. 18 of 168 hours in the last 7 full days were up time, 11% of the total. On 21 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does IRONHAVEN QA - staging (not public) run from?
A region is not published by IRONHAVEN QA - staging (not public). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 73.164.1.196:28315.
What build of Rust does IRONHAVEN QA - staging (not public) use?
On Linux, IRONHAVEN QA - staging (not public) runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on IRONHAVEN QA - staging (not public)?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does IRONHAVEN QA - staging (not public) wipe, and on which days?
On record so far are too few of IRONHAVEN QA - staging (not public)'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 7 days 1 hours is how long the current world has been running.
Tags
What do the server tags on IRONHAVEN QA - staging (not public) mean?
These are the tags IRONHAVEN QA - staging (not public) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does IRONHAVEN QA - staging (not public) appear?
These Rust Server Trends lists include IRONHAVEN QA - staging (not public): Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to IRONHAVEN QA - staging (not public)?
Enter client.connect 73.164.1.196:28315 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.