Station XX-15262 · no signal
LOCAL LOOT TEST (private)
Offline 73.148.39.190:28215 checked 5d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,262
- top 69%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on LOCAL LOOT TEST (private)?
A procedural map runs on LOCAL LOOT TEST (private), generated by the game.
Which settings and rules apply on LOCAL LOOT TEST (private)?
You will find no gather rate in the name of LOCAL LOOT TEST (private). The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on LOCAL LOOT TEST (private) right now?
A reading taken now finds LOCAL LOOT TEST (private) offline; the most recent activity was 5 days 4 hours ago. The population averaged 0 players over the past week.
How does LOCAL LOOT TEST (private) rank against other Rust servers?
On player hours for the past week, LOCAL LOOT TEST (private) sits at #15,262, which puts it inside the top 69% of every ranked server.
Server details
How reliably does LOCAL LOOT TEST (private) stay online?
No contact with LOCAL LOOT TEST (private) right now, and the last recorded contact was 5 days 4 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does LOCAL LOOT TEST (private) run from?
No region is published by LOCAL LOOT TEST (private). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 73.148.39.190:28215.
Which Rust version is LOCAL LOOT TEST (private) running?
On Windows, LOCAL LOOT TEST (private) runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does LOCAL LOOT TEST (private) wipe, and on which days?
On record so far are too few of LOCAL LOOT TEST (private)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 5 hours is how long the current world has been running.
Lists and tags
What do the server tags on LOCAL LOOT TEST (private) mean?
Tags published by LOCAL LOOT TEST (private) and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does LOCAL LOOT TEST (private) appear?
These Rust Server Trends lists include LOCAL LOOT TEST (private): Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto LOCAL LOOT TEST (private)?
You can connect by pressing F1 in Rust and typing client.connect 73.148.39.190:28215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.