Rust Server TrendsSeismic network · station log
Recording Stations11,859 Players101,852 Active3,917 Wipes · 3 h538 48 h

Station XX-15962 · no signal

Cr4SH

Offline 73.12.28.104:28015 checked 24d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15962 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 daysbetween real wipes
on rhythm
29%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC25d ago M0.0rising 1 – running 0
Sun 4 Oct, 00:15 UTC25d ago M0.0steady 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC31d ago M0.0steady 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC36d ago M0.0rising 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC39d ago M0.0steady 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC40d ago M0.0rising 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC41d ago M0.0rising 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC42d ago M0.0steady 1 – 1.6 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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88/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
145/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
61/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
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RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Cr4SH?

Cr4SH uses a procedural map, which the game generates.

Which settings and rules apply on Cr4SH?

No gather rate appears in the name of Cr4SH. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Cr4SH?

A reading taken now finds Cr4SH offline; the most recent activity was 24 days 22 hours ago.

How does Cr4SH rank against other Rust servers?

Over the last seven days, Cr4SH recorded enough player hours to reach #15,962 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does Cr4SH stay online?

Cr4SH is down at the moment; the last recorded contact was 24 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.

Which region does Cr4SH run from?

Nothing about a region comes from Cr4SH. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 73.12.28.104:28015 is the address it uses.

Which Rust version is Cr4SH running?

On Windows, Cr4SH runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Cr4SH?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Cr4SH wipe, and on which days?

No next wipe can be predicted for Cr4SH, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days is how long the current world has been running.

Lists and tags

What do the server tags on Cr4SH mean?

Tags published by Cr4SH and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Cr4SH appear?

You will find Cr4SH on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Cr4SH?

Enter client.connect 73.12.28.104:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.