Station XX-15351 · recording
Lost Lives | Development Server
Online 73.0.98.12:28015 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,351
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC8d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Lost Lives | Development Server?
Generated by the game, the map on Lost Lives | Development Server is procedural, size 4,500 with seed 12345. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Lost Lives | Development Server?
The name of Lost Lives | Development Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Lost Lives | Development Server right now?
A reading taken now shows 0 players on Lost Lives | Development Server, which has 50 slots. The population averaged 0 players over the past week.
How does Lost Lives | Development Server rank against other Rust servers?
Over the last seven days, Lost Lives | Development Server recorded enough player hours to reach #15,351 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Lost Lives | Development Server stay online?
As recorded now, Lost Lives | Development Server is running. The uptime it reports puts its last restart about 7 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 20 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Lost Lives | Development Server perform under load?
The 48-hour average is 118 server fps; 65 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,691. It reached a ceiling of 6,103 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Lost Lives | Development Server run from?
Nothing about a region comes from Lost Lives | Development Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 73.0.98.12:28015.
What build of Rust does Lost Lives | Development Server use?
Lost Lives | Development Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Lost Lives | Development Server?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does Lost Lives | Development Server wipe, and on which days?
The rhythm of Lost Lives | Development Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 8 days 8 hours.
Tags
What do the server tags on Lost Lives | Development Server mean?
The game's server browser reads the tags Lost Lives | Development Server publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Lost Lives | Development Server appear?
The Rust Server Trends lists that take in Lost Lives | Development Server are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to Lost Lives | Development Server?
To join, enter client.connect 73.0.98.12:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.