Rust Server TrendsSeismic network · station log
Recording Stations11,636 Players31,247 Active2,768 Wipes · 3 h72 48 h

Station XX-15351 · no signal

PolarBearFightClub2.0

Offline 72.9.145.13:28015 checked 4h ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
117d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15351 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0014:0022:0007:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020006:0014:0022:0007:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
43/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
48/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
17/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
1/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on PolarBearFightClub2.0?

The procedural map on PolarBearFightClub2.0 is size 3,500 with seed 518502043, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on PolarBearFightClub2.0?

No gather rate appears in the name of PolarBearFightClub2.0. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on PolarBearFightClub2.0?

No players are recorded on PolarBearFightClub2.0 at this moment; it is offline, and the last sighting was 4 hours ago. Averaged across the last seven days, the population was 0 players.

How does PolarBearFightClub2.0 rank against other Rust servers?

The last seven days of player hours place PolarBearFightClub2.0 at #15,351, in the top 69% of all ranked servers.

Server details

How reliably does PolarBearFightClub2.0 stay online?

PolarBearFightClub2.0 is down at the moment; the last recorded contact was 4 hours ago. Its reported uptime points to a restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 157, or 93% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does PolarBearFightClub2.0 perform under load?

Across the last 48 hours it averaged 124 server fps, with a floor of 74. Buildings, deployables and all the rest of the world's entities brought it to a high of 73,858. It reached a ceiling of 2,183 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does PolarBearFightClub2.0 run from?

Nothing about a region comes from PolarBearFightClub2.0. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 72.9.145.13:28015.

What build of Rust does PolarBearFightClub2.0 use?

PolarBearFightClub2.0 is running Rust network protocol 2631 and build 156812 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does PolarBearFightClub2.0 wipe, and on which days?

Too few wipes of PolarBearFightClub2.0 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 117 days 1 hours.

Tags

What do the server tags on PolarBearFightClub2.0 mean?

These are the tags PolarBearFightClub2.0 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs156812 (Build): It runs game build 156812; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does PolarBearFightClub2.0 appear?

The Rust Server Trends lists that take in PolarBearFightClub2.0 are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto PolarBearFightClub2.0?

Enter client.connect 72.9.145.13:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2631
Protocol Game protocol 2631: to join, your game must match this version.
cs156812
Build It runs game build 156812.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.