Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players40,419 Active3,002 Wipes · 3 h95 48 h

Station XX-5256 · recording

Imperium Plugin Development

Online 72.60.151.232:28015 checked 8m ago

moddedoxide
Connect
Players now
0/ 2
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 1
Rank
#5,256
top 24%
Last wipe
4d ago
no schedule published
Next wipe
7d 17h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-5256 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 2 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Tue 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

usual gap
21 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 8

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 16d 16hSat 14 Nov, 18:03 UTC
  3. 35d 17hThu 3 Dec, 19:00 UTCFW
  4. 37d 16hSat 5 Dec, 18:03 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 18:03 UTC4d ago M0.0rising 1 – running 0
Sat 3 Oct, 18:59 UTC25d ago M0.0steady 1 halved by day 8 21 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
27/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
31/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
18/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
2/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Imperium Plugin Development?

The procedural map on Imperium Plugin Development is size 3,000 with seed 543543, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Imperium Plugin Development?

No gather rate appears in the name of Imperium Plugin Development. The group limit is 128 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Imperium Plugin Development?

At this moment, Imperium Plugin Development records 0 players across 2 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 02:00 UTC, averaging 1 players.

How does Imperium Plugin Development rank against other Rust servers?

The last seven days of player hours place Imperium Plugin Development at #5,256, in the top 24% of all ranked servers.

Operator and location

How reliably does Imperium Plugin Development stay online?

As recorded now, Imperium Plugin Development is running. Going by the uptime figure it reports, it restarted about 3 days 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

How well does Imperium Plugin Development perform under load?

Across the last 48 hours it averaged 77 server fps, with a floor of 34. At its highest, it carried 46,709 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,463 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Imperium Plugin Development run from?

No region is published by Imperium Plugin Development. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 72.60.151.232:28015.

What build of Rust does Imperium Plugin Development use?

On Linux, Imperium Plugin Development runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Imperium Plugin Development?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 8 it fell below half in the wipes where it didn't hold.

How often does Imperium Plugin Development wipe, and on which days?

every 3 weeks on Saturday at 18:03 UTC is how Imperium Plugin Development wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 4 days 7 hours.

Server tags

What do the server tags on Imperium Plugin Development mean?

These are the tags Imperium Plugin Development publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts128 (Group limit): Teams are capped at 128 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Imperium Plugin Development appear?

You will find Imperium Plugin Development on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Imperium Plugin Development?

You can connect by pressing F1 in Rust and typing client.connect 72.60.151.232:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players 2 slots are available.
ts128
Group limit Teams are capped at 128 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.