Station XX-13331 · no signal
Lunitix test server
Offline 72.58.87.71:28015 checked 15d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,331
- top 61%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 05:25 UTC15d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 1 Oct, 20:18 UTC FW26d ago | M0.0▲rising | 1 | held half | 10.4 days | 0 | |
| Thu 24 Sep, 18:18 UTC33d ago | M0.0■steady | 1 | halved by day 5 | 7.1 days | 1 | |
| Fri 18 Sep, 23:09 UTC38d ago | M0.0■steady | 1 | held half | 5.8 days | 1 | |
| Fri 18 Sep, 01:42 UTC39d ago | M0.0■steady | 1 | – | 0.9 days | 1 | |
| Thu 17 Sep, 17:17 UTC40d ago | M0.0▲rising | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Lunitix test server?
Lunitix test server uses a procedural map, which the game generates.
Which settings and rules apply on Lunitix test server?
You will find no gather rate in the name of Lunitix test server. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Lunitix test server?
Lunitix test server is not responding at this moment and is offline, last seen 15 days 7 hours ago.
How does Lunitix test server rank against other Rust servers?
On player hours for the past week, Lunitix test server sits at #13,331, which puts it inside the top 61% of every ranked server.
Operator and location
How reliably does Lunitix test server stay online?
Lunitix test server is down at the moment; the last recorded contact was 15 days 7 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does Lunitix test server run from?
Nothing about a region comes from Lunitix test server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 72.58.87.71:28015 is the address it uses.
Which Rust version is Lunitix test server running?
Lunitix test server is running Rust network protocol 2634 and build 167584 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Lunitix test server?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.
On what timetable does Lunitix test server run its wipes?
There is no next wipe to predict at Lunitix test server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 2 hours is how long the current world has been running.
Tags
What do the server tags on Lunitix test server mean?
Tags published by Lunitix test server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Lunitix test server appear?
The Rust Server Trends lists that take in Lunitix test server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Lunitix test server?
You can connect by pressing F1 in Rust and typing client.connect 72.58.87.71:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.