Station XX-15349 · recording
Codezalot Rust
Online 72.218.192.227:28015 checked 12m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Codezalot Rust?
Codezalot Rust runs a procedural map of size 3,500 with seed 1887230747, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Codezalot Rust?
The name of Codezalot Rust gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Codezalot Rust?
0 of the 50 slots on Codezalot Rust are filled right now. The population averaged 0 players over the past week.
How does Codezalot Rust rank against other Rust servers?
On player hours for the past week, Codezalot Rust sits at #15,349, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Codezalot Rust stay online?
As recorded now, Codezalot Rust is running. Its reported uptime points to a restart about 10 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.
How well does Codezalot Rust perform under load?
Its average server fps over the last 48 hours was 123, and it never dropped below 103. The world held up to 69,099 entities at its peak, buildings and deployables included. Memory use peaked at 3,612 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Codezalot Rust hosted?
No region is published by Codezalot Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 72.218.192.227:28015.
Which Rust version is Codezalot Rust running?
Codezalot Rust is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Codezalot Rust wipe, and on which days?
On record so far are too few of Codezalot Rust's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 10 days 21 hours.
Lists and tags
What do the server tags on Codezalot Rust mean?
The game's server browser reads the tags Codezalot Rust publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Codezalot Rust appear?
You will find Codezalot Rust on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Codezalot Rust?
To join, enter client.connect 72.218.192.227:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.