Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h28 48 h

Station XX-15423 · no signal

King Rust 2x | US | Vanilla+

Offline 72.199.253.211:28015 checked 7d ago

2x moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15423 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.8 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 22:01 UTC FW26d ago M0.0rising 1 – running 0
Fri 18 Sep, 01:45 UTC40d ago M0.0rising 1 halved by day 1 13.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 362 on average
168/ 200
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 143 on average
85/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 100 on average
78/ 200
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
4/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 76 on average
2/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 49 on average
4/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on King Rust 2x | US | Vanilla+?

The procedural map on King Rust 2x | US | Vanilla+ is size 3,000 with seed 1627336182, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on King Rust 2x | US | Vanilla+?

2x gather is what King Rust 2x | US | Vanilla+ runs, judging by its name. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on King Rust 2x | US | Vanilla+ right now?

King Rust 2x | US | Vanilla+ is not responding at this moment and is offline, last seen 7 days 6 hours ago. Averaged across the last seven days, the population was 0 players.

How does King Rust 2x | US | Vanilla+ rank against other Rust servers?

On player hours for the past week, King Rust 2x | US | Vanilla+ sits at #15,423, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does King Rust 2x | US | Vanilla+ stay online?

King Rust 2x | US | Vanilla+ is down at the moment; the last recorded contact was 7 days 6 hours ago. 13 of 168 hours in the last 7 full days were up time, 8% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is King Rust 2x | US | Vanilla+ hosted?

No region tag comes from King Rust 2x | US | Vanilla+, though the name points to North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 72.199.253.211:28015.

Which Rust version is King Rust 2x | US | Vanilla+ running?

On Linux, King Rust 2x | US | Vanilla+ runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on King Rust 2x | US | Vanilla+?

1 players, on average, was the busiest crowd at its recent wipes. 7 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does King Rust 2x | US | Vanilla+ run its wipes?

On record so far are too few of King Rust 2x | US | Vanilla+'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 21 hours.

Lists and tags

What do the server tags on King Rust 2x | US | Vanilla+ mean?

These are the tags King Rust 2x | US | Vanilla+ publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does King Rust 2x | US | Vanilla+ appear?

The Rust Server Trends lists that take in King Rust 2x | US | Vanilla+ are: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

How do you connect to King Rust 2x | US | Vanilla+?

To join, enter client.connect 72.199.253.211:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.