Rust Server TrendsSeismic network · station log
Recording Stations11,711 Players51,860 Active3,326 Wipes · 3 h138 48 h

Station XX-4904 · recording

Wasteland Oasis

Online 71.85.147.135:28015 checked 8m ago

moddedoxide
Connect
Players now
2/ 20
10% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#4,904
top 22%
Last wipe
25d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-4904 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 23:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5201:0009:0023:0007:0015:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608001:0009:0023:0007:0015:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.7 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 22:22 UTC FW26d ago M0.3rising 2 – running 0
Sun 20 Sep, 22:46 UTC37d ago M0.0rising 1 held half 11 days 0
Sun 20 Sep, 12:09 UTC37d ago M0.0rising 1 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
5/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average
59/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
58/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
12/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
14/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Wasteland Oasis?

The procedural map on Wasteland Oasis is size 4,500 with seed 164275, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Wasteland Oasis?

You will find no gather rate in the name of Wasteland Oasis. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Wasteland Oasis?

A reading taken now shows 2 players on Wasteland Oasis, which has 20 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 2 players.

How does Wasteland Oasis rank against other Rust servers?

The last seven days of player hours place Wasteland Oasis at #4,904, in the top 22% of all ranked servers.

Server facts

How reliably does Wasteland Oasis stay online?

As recorded now, Wasteland Oasis is running. The uptime it reports puts its last restart about 25 hours ago. Of the 168 hours in the last 7 full days, it was up for 138, or 82% of the time. 18 September 2026 is when Rust Server Trends first recorded it.

Does Wasteland Oasis hold a steady tick rate?

Its average server fps over the last 48 hours was 45, and it never dropped below 31. The world held up to 129,281 entities at its peak, buildings and deployables included. It reached a ceiling of 4,143 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Wasteland Oasis run from?

A region is not published by Wasteland Oasis. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 71.85.147.135:28015.

Which Rust version is Wasteland Oasis running?

Wasteland Oasis is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Wasteland Oasis?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 2 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does Wasteland Oasis run its wipes?

There is no next wipe to predict at Wasteland Oasis, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 23 hours.

Lists and tags

What do the server tags on Wasteland Oasis mean?

These are the tags Wasteland Oasis publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Wasteland Oasis appear?

These Rust Server Trends lists include Wasteland Oasis: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Wasteland Oasis?

To join, enter client.connect 71.85.147.135:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.