Station XX-15962 · no signal
Private PvE
Offline 71.80.153.15:28015 checked 25d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,962
- top 70%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 02:30 UTC25d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Private PvE?
A procedural map runs on Private PvE, generated by the game.
Which settings and rules apply on Private PvE?
No gather rate appears in the name of Private PvE. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Private PvE right now?
No players are recorded on Private PvE at this moment; it is offline, and the last sighting was 25 days 20 hours ago.
How does Private PvE rank against other Rust servers?
Over the last seven days, Private PvE recorded enough player hours to reach #15,962 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Private PvE stay online?
Private PvE is down at the moment; the last recorded contact was 25 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Private PvE hosted?
A region is not published by Private PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 71.80.153.15:28015.
What build of Rust does Private PvE use?
Private PvE is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Private PvE?
On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does Private PvE wipe, and on which days?
On record so far are too few of Private PvE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 22 hours.
Tags
What do the server tags on Private PvE mean?
These are the tags Private PvE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Private PvE appear?
You will find Private PvE on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto Private PvE?
Enter client.connect 71.80.153.15:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.