Station XX-14857 · no signal
Local Rust (EAC disabled)
Offline 71.233.54.244:28015 checked 1d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #14,857
- top 67%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 04:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Rust (EAC disabled)?
A procedural map runs on Local Rust (EAC disabled), generated by the game.
Which settings and rules apply on Local Rust (EAC disabled)?
The name of Local Rust (EAC disabled) gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on Local Rust (EAC disabled) right now?
No players are recorded on Local Rust (EAC disabled) at this moment; it is offline, and the last sighting was 27 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 04:00 UTC, averaging 0 players.
How does Local Rust (EAC disabled) rank against other Rust servers?
On player hours for the past week, Local Rust (EAC disabled) sits at #14,857, which puts it inside the top 67% of every ranked server.
Operator and location
How reliably does Local Rust (EAC disabled) stay online?
No contact with Local Rust (EAC disabled) right now, and the last recorded contact was 27 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
Which region does Local Rust (EAC disabled) run from?
Nothing about a region comes from Local Rust (EAC disabled). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 71.233.54.244:28015 is the address it uses.
What build of Rust does Local Rust (EAC disabled) use?
Rust network protocol 2635 and build 168909 on Linux is what Local Rust (EAC disabled) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Local Rust (EAC disabled) wipe, and on which days?
The rhythm of Local Rust (EAC disabled) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 31 hours.
Tags
What do the server tags on Local Rust (EAC disabled) mean?
These are the tags Local Rust (EAC disabled) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Rust (EAC disabled) appear?
The Rust Server Trends lists that take in Local Rust (EAC disabled) are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto Local Rust (EAC disabled)?
To join, enter client.connect 71.233.54.244:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.