Station XX-15155 · no signal
Wilburtia
Offline 71.229.192.68:28015 checked 13d ago
- Players now
- 0/ 1
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,155
- top 70%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 01:49 UTC17d ago | M0.0■steady | 1 | – | running | 1 | |
| Sun 4 Oct, 01:43 UTC24d ago | M0.0▲rising | 1 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Wilburtia?
A procedural map runs on Wilburtia, generated by the game.
Which settings and rules apply on Wilburtia?
The name of Wilburtia gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Population
What is the current population on Wilburtia?
No players are recorded on Wilburtia at this moment; it is offline, and the last sighting was 13 days 21 hours ago.
How does Wilburtia rank against other Rust servers?
The last seven days of player hours place Wilburtia at #15,155, in the top 70% of all ranked servers.
Operator and location
How reliably does Wilburtia stay online?
No contact with Wilburtia right now, and the last recorded contact was 13 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 4 October 2026 is when Rust Server Trends first recorded it.
Which region does Wilburtia run from?
Nothing about a region comes from Wilburtia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 71.229.192.68:28015.
Which Rust version is Wilburtia running?
On Linux, Wilburtia runs Rust network protocol 2634 and build 167398. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Wilburtia?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does Wilburtia run its wipes?
On record so far are too few of Wilburtia's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 17 days 22 hours.
Server tags
What do the server tags on Wilburtia mean?
These are the tags Wilburtia publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Wilburtia appear?
The Rust Server Trends lists that take in Wilburtia are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Wilburtia?
Enter client.connect 71.229.192.68:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.