Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players49,486 Active3,263 Wipes · 3 h130 48 h

Station XX-13741 · recording

malingowski.net (formerly PioneerX)

Online 71.211.149.100:28015 checked 13m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,741
top 62%
Last wipe
26d ago
no schedule published
Next wipe
8d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-13741 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 21:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 8d 18hThu 5 Nov, 19:00 UTCFW
  2. 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 22:33 UTC FW26d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
34/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
55/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
41/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
7/ 200
CSL Scenery Budget Test groups of 8+ · 85 on average
0/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on malingowski.net (formerly PioneerX)?

The procedural map on malingowski.net (formerly PioneerX) is size 4,000 with seed 205175, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on malingowski.net (formerly PioneerX)?

You will find no gather rate in the name of malingowski.net (formerly PioneerX). At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on malingowski.net (formerly PioneerX) right now?

At this moment, malingowski.net (formerly PioneerX) records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 21:00 UTC, averaging 0 players.

How does malingowski.net (formerly PioneerX) rank against other Rust servers?

The last seven days of player hours place malingowski.net (formerly PioneerX) at #13,741, in the top 62% of all ranked servers.

Server facts

How reliably does malingowski.net (formerly PioneerX) stay online?

As recorded now, malingowski.net (formerly PioneerX) is running. Going by the uptime figure it reports, it restarted about 14 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does malingowski.net (formerly PioneerX) hold a steady tick rate?

The 48-hour average is 147 server fps; 126 is the lowest observed. The world held up to 95,887 entities at its peak, buildings and deployables included. Its highest memory use was 2,701 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does malingowski.net (formerly PioneerX) run from?

A region is not published by malingowski.net (formerly PioneerX). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 71.211.149.100:28015.

What build of Rust does malingowski.net (formerly PioneerX) use?

Rust network protocol 2635 and build 168909 on Linux is what malingowski.net (formerly PioneerX) runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on malingowski.net (formerly PioneerX)?

On average, the busiest point of its recent wipes drew 3 players. The peak on the most recent wipe came 17 hours after the wipe.

On what timetable does malingowski.net (formerly PioneerX) run its wipes?

Once a month malingowski.net (formerly PioneerX) wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 26 days 2 hours.

Tags

What do the server tags on malingowski.net (formerly PioneerX) mean?

The game's server browser reads the tags malingowski.net (formerly PioneerX) publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does malingowski.net (formerly PioneerX) appear?

You will find malingowski.net (formerly PioneerX) on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto malingowski.net (formerly PioneerX)?

To join, enter client.connect 71.211.149.100:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.