Station XX-15940 · no signal
Electrical Test Site 67
Offline 71.171.125.142:28015 checked 24d ago
- Players now
- 0/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,940
- top 71%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Electrical Test Site 67?
A procedural map runs on Electrical Test Site 67, generated by the game.
Which settings and rules apply on Electrical Test Site 67?
No gather rate appears in the name of Electrical Test Site 67. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Electrical Test Site 67?
Electrical Test Site 67 is not responding at this moment and is offline, last seen 24 days 1 hours ago.
How does Electrical Test Site 67 rank against other Rust servers?
The last seven days of player hours place Electrical Test Site 67 at #15,940, in the top 71% of all ranked servers.
Server facts
How reliably does Electrical Test Site 67 stay online?
As recorded now, Electrical Test Site 67 is not reachable, the last contact having been 24 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Electrical Test Site 67 hosted?
No region is published by Electrical Test Site 67. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 71.171.125.142:28015.
What build of Rust does Electrical Test Site 67 use?
Electrical Test Site 67 is running Rust network protocol 2634 and build 166652 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Electrical Test Site 67 run its wipes?
The rhythm of Electrical Test Site 67 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 24 days 1 hours.
Server tags
What do the server tags on Electrical Test Site 67 mean?
The game's server browser reads the tags Electrical Test Site 67 publishes: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Electrical Test Site 67 appear?
These Rust Server Trends lists include Electrical Test Site 67: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Electrical Test Site 67?
Enter client.connect 71.171.125.142:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.